Control points can be reorganized and moved up or down on the list (3DF Zephyr Pro and 3DF Zephyr Aerial Only).Quad buffer support for stereo 3D display (3DF Zephyr Pro and Aerial Only).Degenerate tetrahedra management has been improved, and it will lead to a better meshing in some cases.Up to 10x faster frames from video extraction.Added an option to extract all the frames from a video sequence.The “Copy all” command in Masquerade now works instantly.Corrected an issue and improved the flat shading rendering shader.The alignment tools dialog has been reorganized for better usage.All the workspace elements can be now moved up or down and organized in any order.You can bake normals maps (Object and Tangent space) starting from a high poly mesh to any textured mesh.The texturing generation page now have presets as the other pages.New General preset category suitable for most cases.It will be still possible to generate a separate point cloud if needed. In order to optimize the computation, mesh and dense point cloud will be computed one shot by default.All our core libraries for (3D engine, Math, GUI) have been updated to the latest version with several bug fixes.Raised internal resolution (The single image resolution can now be bigger).Better UV packing algorithm during texture generation.The multiview stereo has been speeded up further.The mesh enhancement filter has been improved to extract more details.Better detail extraction during the mvs/mesh extraction.
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